Don’t Cry Wolf 01

As promised my friend today I will go in-depth and explain a bit of Don’t Cry Wolf. This project is a very small prototype I will be building for the next week or so. It an opportunity to explore AI behaviour, While keeping my other Projects separated. I have some Interesting concepts I think would benefit from actual prototyping.

The premise of the game will be you the Player aka “The shepherd” are tasked with keeping your sheep alive. The Sheep will feed from the vegetation around it, eventually  moving onto greener fields. The antagonist of the game will be the Wolfs, They hide and stalk the Sheep; Occasionally the wolfs will consume sheep for dinner. Bring you “The shepherd” into conflict with them. You will be tasked with deterring them from hunting, or cry Wolf and ask for help.

This game is taking inspiration from the story of the boy who cried wolf. I would like to incorporate a mechanic where you can mistakenly cry wolf deteriorating you relationship with the locals. The impact of relationship deterioration will be determined at a later point.

The other story I think would be interesting to explore in the mechanics is the 99 sheep 1 lost. If your not familiar with the story its about a shepherd that lost 1 sheep, goes looking for the one sheep while leaving behind 99 other sheep. Mechanical I would be interested incorporating a reward vs risk decision.

Other details to be included in this prototype will be  building and some resource gathering. I find the game “Don’t Starve” to have a fascinating building and survival game loop, I will be taking inspiration from them.

This should be a very quick prototype where the main focus will be in the game AI. I will eventually share this game with you my friend as soon as it is in a playable state. I hope to start streaming the development check Twitter if your interested. This Friday I will be posting in-depth update of what I’ve learn and accomplish.

As always have a good one my friend, till next time.

 

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Banana Tuesday

Tuesday brings Banana. Friday idk yet…

Last few weeks have moved so fast I wish I was a little further alone in the project but set backs and changes have delayed my progress. The good news is I am done with a huge part of the project, this will hopefully signify that the reveal will take place soon. I know this news isn’t very A-peel-ing but I would rather be honest with the progress. For the following week I will be work on some smaller sections of the project getting things more or less ready to show you. This will not be an end of the project but a reveal of the idea and a more complete look at what it is.

As always till next time my friend.

 

 

Don’t Just Stare Say GoodMorning

Good day my friend. Tuesday is here and with it comes a picture, Im still progressing toward finally disclosing this project. Some interesting development have occurred since the last time I wrote. Some technical issues and some progress lost but with it an opportunity to do somethings a little bit better. I happily traversing the setbacks and I think Im back on track. If life throws lemons at your face, simply pick them up and make some lemonade.

I was hoping to be closer to disclosing but in all honesty I am just as far as I was last time. Still finishing this big part and I’ve got a smaller part still in the burner for later. In the mean time pleases enjoy this piece an homage to Steve Irwin the crocodile hunter RIP. I will probably post something in before Friday but like alway this Friday expect a GIF, video or Picture.

Alright till next time my friend.